10 Classic and Basic cards that are bad for the game or: What cards Blizzard should nerf
Hello, I would like to talk about a subject that will heavily influence hearthstone in the coming months. Most of you have probably heard about the next big update coming to Hearthstone, Formats. If you haven’t, you can read Blizzards official article about it here.
So basically we can all agree that the metagame is going to change drastically, as cards like Sludge Belcher, Dr. Boom, Mad Scientist and Antique Healbot are parting ways with the Standard format.
So what will the meta look like? No one can know. We don’t know what the upcoming adventure will bring with it. But Blizzard also announced that they would make some basic and classic cards weaker. So what we can speculate about is what cards will be nerfed.
Also, remember that these are just my opinions and if you feel like I'm a complete idiot who doesn't understand game design whatsoever, please! Do discuss! You're allowed to have your opinion.
So let’s get to it!
#10 and #9 Molten Giant and Mountain Giant
Handlock would be overwhelmingly good. Also, it would always be present in the metagame as most of the tools Handlock uses are already found in Classic and Basic. I don’t think that any deck always being viable is good for the game, so I feel like The giants should get at least slightly tweaked.
#8 Animal Companion
This Might not be on the list of everyone, but when’s the last time you saw a hunter deck without 2 of these? Quite likely never. It’s a card that limits the amount of cards Hunter can consider to play, because it is just that strong.
#7 Big Game Hunter
The fun-destroyer is this far down the list you ask? I don’t have a really big problem with the card. While it is definitely an amazing card as it has huge swing potential and a passable body for a 3-drop, it has also kept a lot of otherwise problematic cards in check. Without BGH Fel Reaver would have been a far more fierce force in the metagame.
#6 Ice Block
A lot of people hate playing against freeze, for a good reason. It’s an uninteractive deck and it often feels like there wasn’t much you could have done to win when you lose. Without Ice Block Freeze Mage would die off, and I think it’s healthy for the game to have it die off at some point. Ice Block is also a card that limit’s card design space in the future.
#5 Leper Gnome
This little gnome is that problematic? While not flashy, it will almost always push some decent damage for a 1-drop. Using the same argument as with Animal Companion, there is probably no face-centric deck in the history of the game that didn’t put this little guy in.
#4 Savage Roar
The druid combo has been present since the very early days of the game. Actually, most of the druid cards used have always been from the Basic and Classic sets as those cards are just incredibly strong. Playing against druid can be really annoying because it feels like you’re dead if you just let 1 of their minions live. But I don’t think the nerf made to combo has to be very drastic. Even a relatively small change will be enough to make it feel far fairer.
Also, I feel like the card changed should be Savage Roar as it can present too much damage for a 3 mana spell, as Force of Nature is even slightly underpowered in itself.
Innervate is another very strong druid card that has probably been in literally every even slightly serious Druid deck ever. The tempo advantage Druid gains by playing this can outright win games by itself. I don’t think a 0-mana card should be able to do that.
#2 Divine Favor
This card makes my blood boil, because it’s just such bad, such terrible design. It punishes a player developing card advantage, which is CRUCIAL to some decks. A Handlock taps to have a 9-card hand at around turn 8. Let’s say he’s tapped around 4 times, so he’s already taken 8 damage. Then a paladin just empties his hand and draws 9 cards with the 3 mana spell. It’s far too swingy, far too punishing and far too anti-control.
#1 Knife Juggler
So number one. This is the dumbest form of RNG. Why is this effect on a 2 mana 3/2? Why can it decide games by itself based on the purest form of RNG? Why does it almost always leave 1 player grumbling? Why can I not play any deck with tokens without this stupid card in it? Why does it push most other 2-drops to not being played because you’d just rather play this? It's even a neutral card! It just can’t stay the way it is.
I’ll also make some quick notes on cards other people feel should be nerfed but I don’t.
Ancient of Lore/Keeper of the Grove
These are great, but once innervate gets nerfed they’ll seem a lot less amazing.
I feel like a viable neutral silence card is almost a necessity. Cards like Tirion and Sylvanas would be so much better and they’re already good as they are.
The only deck in which this could be seen as problematic is Freeze Mage and if Ice Block is nerfed there’s no need for Alex to be too. It’s completely fine for some of the other decks it’s sometimes played in like Combolocks and Control Warrior.
Thanks for reading! Please discuss and talk about what cards you think should be changed and how you would change them.